Settlers of Catan - Puerto Rico - Agricola - Condottiere - Ticket to Ride - Citadels - Torres - Shadows over Camelot - Race for the Galaxy - Formula De - Seven Wonders .. that kind of thing.
Every Thursday - 8pm - The Stables Bar, Newbold Comyn Arms, Leamington Spa
50p each week, which is spent on games for the club.
First-timers pay nothing!
Friday, 30 March 2012
Everyone who wants to draft, please make sure you get there nice and early, we would want to be cracking the first pack at 7pm if we want any hope of finishing before the pub closes on us!
I'm hoping Pete will have access to a pairings calculator even if we don't go the full DCI rules route :)
Thursday, 29 March 2012
Monday, 26 March 2012
We had been considering buying Merchants & Marauders, but it has an advertised playing time of 3 hours, and reports of taking even longer. So realistically, if we play it at all, it's not likely to be often enough to justify the price.
Tikal II: The Lost Temple was our other possibility; we need a few more voices in support of that before we take the plunge.
Oh, and this talk of big long games reminds me that I quite fancy Elder Sign -- it being similar to Arkham Horror, but shorter and faster:
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.
Thursday, 22 March 2012
Monday, 19 March 2012
Four of us played John E's new acquisition Locke & Key: The Game -- a card game with a new mechanic (to us, at least) and really nice artwork. The art is clipped directly from the comic of the same name. It was good enough that we played a second game of it.
Thursday, 15 March 2012
I want to play Ghost Stories, if Andrew brings it. Hopefully 3 other Taoists will want to join me.
Newcomers pay nothing and get extra special welcomes.
Wednesday, 14 March 2012
If anyone would like the opportunity to buy 3 of them from him for £2.50 a booster, and draft them with us then please let us know your availability. The plan at the moment is to find a Thursday when enough people can turn up early (19:00) and get the draft, deck building and 3 rounds of games into the evening.
Sign up here:
If we cannot get a quorum on a Thursday we may have to look at other options. Comments should be open if you want to discuss a different option.