Settlers of Catan - Puerto Rico - Agricola - Condottiere - Ticket to Ride - Citadels - Torres - Shadows over Camelot - Race for the Galaxy - Formula De - Seven Wonders .. that kind of thing.
Every Thursday - 8pm - The Stables Bar, Newbold Comyn Arms, Leamington Spa
50p each week, which is spent on games for the club.
First-timers pay nothing!
Friday, 24 February 2012
It sure is pretty.
Gary and I spend some of our lunch hour scoping out the rules and test-playing a few turns. I think we have its measure.
It looks as if it's going to be fun. It also looks as if playing without exactly four players would be a compromise. It seems very likely some of us will be playing it next Thursday.
Four of us played Galaxy Trucker. Three of us played Agricola. Three of us played Race for the Galaxy.
All of those games finished at around the same time. The eight players who stayed on, played The Resistance. The saboteurs won. I'm not sure how to avoid that.
Thursday, 23 February 2012
And merchanting if you prefer to attempt an honest route to victory, although circumstances might change that.
We have nearly 70 quid in the kitty. Minus the 30 we hopefully owe Andy('s mate) for Ghost Stories, that leaves enough to get voting on another game to buy. Suggestions I've received in recent weeks include
Merchants and Marauders
Any others? I tell you what, I'll set up a vote system on the Facebook page:
Go vote everyone.
Friday, 17 February 2012
One table played Batavia then 7 Wonders.
Three people played The Settlers of Catan. The Settlers of Catan is a resource trading game in which players compete to colonise an island!
Six fellows fooled with Fearsome Floors which was flipping fantastic - although with so many players, the result was fairly random. We followed with R-Eco and Bang!
Thursday, 16 February 2012
I wouldn't buy boosters from Avon, as much as I like them we can source them for cheaper elsewhere. I think Hazel might sell them to us for £2.50 a pack? That's how much they charge on draft nights anyway. People at the Boardsilly club who I know play Magic are:
- Pete Turner
- Other Pete
- Steve Lock
- John E
- Matt (I think)
... which is just enough to run a draft although 8 is the ideal. We'd also have to be pretty strict about times to get in enough games for it to be worth the effort of drafting. 3 games each is normal, at 50 minutes per match plus time for drafting probably wouldn't fit into anormal Thursday night. Unless it overran across nights. You know, we draft and play a game one evening, then the following week play the remaining games if everyone turns up :)
I'd also want to avoid any club funds going on Magic cards, it just doesn't seem right. Unless there is a separate Magic subsection and I don't think we want to go down that route, as much as I'd love to havea regular local playgroup for Magic it is a board game club primarily.
So all in all we'd probably be better off sticking to board and cardgames on a Thursday and collectible card games outside of that structure.
- I don't think club funds can be directed towards such open ended collectible games.
- I do think it would be nice to play Magic occasionally at the club
- I really wouldn't want to guide anyone towards buying any of the products apart from for a draft or sealed event where you can just count it as cost of entry.
- A draft or sealed game is probably too long for a Thursday night, and cost is prohibitive especially against the "free" board games.
- If I had the time,cards and sleeves to put together a pool of cards to draft from (cube draft) then that is potentially a way around it for anyone who does want a game.
- Multi-player commander games might be a reasonable idea too. I'll try and always bring at least one and I think Pete has a few made up ready. It more fun and nonsense than real magic :)
- Steve and I played a few games before everyone else turned up during the last year, Its not an unreasonable 2 player filler.
Friday, 10 February 2012
At one table, we reminded ourselves of how good a game Puerto Rico is. It's a very good game. A very very good game. For fillers at the end, we played Pickomino and the very silly I Will Survive.
At the other table, John E connived his way into causing the remaining players to allow Camelot to fall in Shadows over Camelot. Then they played The Resistance, which was futile*.
(*I don't know whether it was futile or not. I just want to write it.)
Thursday, 9 February 2012
Not really. We'll just play whatever we like, for fun, as usual.
8 o'clock. Newbold Comyn Arms.